The hands-on coding robot for K-5
With KUBO, students have the opportunity to learn coding through hands-on experiences and develop problem-solving, creativity, and critical thinking skills.
Getting Started
Grade 1-5
KUBO Coding Starter Set lays the foundations for computational literacy for children as young as four, by introducing functions, loops and subroutines.
Moving On
Grade 1-3
KUBO Coding+ further develops the kids’ computational thinking skills, by adding dimensions of time, distance, speed and direction.
Super Coders
Grade 3-5
KUBO Coding++ introduces events, variables and conditions, meeting most ISTE and CSTA Computer Science standards for students aged 7 to 10+ (K3-K5).
Grade 1-5
Practice Math
KUBO Coding Math integrates math across the coding curriculum. Combine with KUBO Coding Starter Set, to introduce kids to advanced math & coding problems.
Kick-start your students' journey into Programming
Bring STEM learning into your classroom. Spark your students’ curiosity and encourage explorations with a STEM robot that makes coding as easy as snapping puzzle pieces together.
Learning coding as easy as A,B,C
KUBO is the world’s first puzzle-based educational robot, designed to take students from passive consumers of technology to empowered creators. By simplifying complex concepts, KUBO teaches children to code even before they can read and write.
Teaching coding as easy as 1,2,3
As an educator, you don’t need any prior coding experience to introduce KUBO to your students. Our Portal has all the resources you need to help you prepare today for the class of tomorrow.
Coding Develops the Skills of Tomorrow
Coding teaches children to be problem solvers. While coding, children face a problem and try to solve it with code – they write, test, run, find errors and fix them.
Coding incorporates creativity and fun alongside technical knowledge. There are endless possibilities to the stories, games, and apps children can create with code.
Get started with KUBO
- Find the classroom set that fits your needs. Ask for a quote or purchase the hardware and/or software you need.
- Create a free account on our KUBO Portal and prepare your first lesson with our ready-to-learn curriculum.
- Watch your students develop the STEM skills they need to solve the challenges of tomorrow.
GETTING STARTED WITH KUBO CODING
FOR STUDENTS AGED 4+
225$
This KUBO Coding Starter Set is the ideal starting point for introducing coding and computational thinking to students from four years. Teach functions, subroutines and loops in simple, logical steps. KUBO comes with comprehensive lesson plans and teacher guides to make it easy for teachers to deliver cross-curricular challenges in a hands-on, playful way.
Included in the set:
- 1x ACTIVITY MAP: Use with assignments from KUBO’s Coding License. Size: 48 x 48 cm
- 1x KUBO ROBOT: Can be used on a standard classroom table
- 1x MICRO USB CABLE: Charge your robot
- KUBO CODING TAGTILES: 46 TagTiles; 14 Go Forward x1, 6 Go Left, 6 Go Right, 4 blue and 4 red Record and Play Function Tiles, 2 Loop tiles and Parameter Tiles numbered 1 to 10.
KUBO Portal access:
- Standards-Aligned Curriculum For K-5
- Cross-Curricular STEM Activities
- Professional Development Resources
To use these tiles you will need a KUBO Coding Starter Set.
MOVING ON WITH THE KUBO CODING+ TAGTILE SET
FOR STUDENTS AGED 4+
Boost your students’ skills with this super assortment of 36 additional TagTiles to use with your KUBO Coding Sets. These tiles allow control of time, speed, distance and direction. There are KUBO Coding+ lesson plans and teacher guides, to guide you and your students all the way.
With KUBO Coding+ students become more confident programmers using functions, subroutines and loops for endless possibilities.
Included in the set:
- 1x each Wait 2, 5 and 10 seconds TagTiles
- 1x each Go Slow, Go Medium or Go High Speed TagTiles
- 4x Go Back and 2x U-turn TagTiles
- 2x each Go Forward 2x, 3x or 4x TagTiles
- 2x each Turn 90 and 1x each Turn 180 degrees, right and left TagTiles
- Additional Function TagTiles, making the way for teamwork and team challenges.
- Free online curriculum materials
KUBO Coding++ TagTile Set for super coders
FOR STUDENTS AGED 7+
The new KUBO Coding++ TagTile Set completes the series of TagTiles needed to introduce all primary concepts of coding in a unique hands-on, screen-free way. This puzzle like set makes it easier for students to work with complex algorithms and develop abstract thinking. The set includes 44 TagTiles addressing concepts of events, conditions (if/else) and variables. This comes with lesson plans, a project pack and teacher guides.
Included in the set:
- 6x Variable TagTiles
- 2x Equal to Variable, 2x Subtract from Variable and 2x Add to Variable Operator TagTiles
- 1x Greater Than and 1x Less Than TagTiles
- 2x ‘Start If’ and 2x ‘End If’ TagTiles
- 2x True and 2x False TagTiles
- 3 sets of Event TagTiles (12 tiles in total)
- 2x Turn 15 degrees right and left TagTiles
- 2x Set Speed TagTiles
- 1x Zero Parameter TagTile
- 1x ‘Start Random’ and 1x ‘End Random’ TagTile
- 3 Modulator TagTiles
- Free online curriculum materials
To use these tiles you will need a KUBO Coding Starter Set.
KUBO Coding Math
FOR STUDENTS AGED 4+
The KUBO Coding Math pack is a new unique set of TagTiles that combines coding while focusing on math, giving teachers a great way to cover multiple learning objectives in one go. This add-on pack contains 50 new TagTiles including numbers, operators and playful Game TagTiles. The pack comes with 200+ Task Cards and 3 challenge maps addressing counting, cardinality, operations, algebraic thinking, numbers and operations.
- 33x Number TagTiles
- 11x Operator TagTiles
- 5x Game TagTiles
- 1x Game Activator TagTiles
To use these tiles you will need a KUBO Coding Starter Set.
Buy with Confidence
Almost every teacher finds the decision-making process choosing a STEM robot for their classroom stressful and overwhelming. Especially if they have no experience with coding and programming.
But these can be exciting steps and decisions! KUBO therefore offer the right of cancelation within the first 90 days. If you decide to cancel your subscription within the first three months, you will receive a credit note for 75% of the original subscription fee.
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